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(contributed by Patricia van Ulzen) In September 2011 the Faculty of Cultural Sciences of the Dutch Open University initiated the development of a new cluster of courses in the field of cultural heritage. Three lecturers of the faculty have been involved in the set up of these courses, Toon Bosch (Ph.D. in history), Patricia van [...]

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Welcome to the StreetLearn technical documentation. This documentation is intended for developers who want to run their own StreetLearn installation or who want to extend the existing tools. Preparation: Install Java EE, Eclipse, Google Appengine SDK for Java (http://code.google.com/appengine/downloads.html) Project Sources: Do a SVN checkout available from: http://code.google.com/p/arlearn/ Project organisation: The project is organised in [...]

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On 14.11.11. a half day evaluation with 6 students and one tutor of the faculty of cultural science took place. Approach We gave a short introductory presentation to the participants and then asked them to play the game. During the game we gave some support to participants and could answer questions. After the game session, [...]

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The gameplay for the StreetLearn prototype takes place in the famous Amsterdam Grachtengordel, that has received the world cultural heritage status recently. The game starts by introducing game scenario, learning objectives and the content scenario as described below. Game scenario The story involves police officer Ada Jobse investigating in Amsterdam’s drug milieu in the late sixties. [...]

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The prototype of StreetLearn is in place. After an internal review of the first implementation at CELSTEC, the prototype is ready to be evaluated with a real game case scenario. Technically, the prototype is build on google’s appengine technology as application server environemnt and as backend storage technology. This freely available technology offers high scalability [...]

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Let op: deze post kan ook gedownload worden als pdf-bestand. Introduction Modelling 3D environments for realizing educational scenarios is cost intense and involves high effort for the initial creation of the world to perform the educational scenario in. Only after the environment has been designed and modeled, the educational scenario can be realized within. Google [...]

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With our StreetLearn prototype we aim to address teachers and their students: teachers should be enabled to create their own StreetLearn scenarios without too high technical barriers, while students should find an attractive and motivating learning environment. In a first feedback session, we interviewed teachers and researchers about their impression of the first mock-up user [...]

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